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Energy cost of exergaming (2011)

a comparison of the energy cost of 6 forms of exergaming

Objective: To determine the relative effect of interactive digital exercise that features player movement (ie, exergames) on energy expenditure among children of various body mass indexes (BMIs; calculated as weight in kilograms divided by height in meters squared).

Conclusion: All games used in our study elevated energy expenditure to moderate or vigorous intensity. Exergaming has the potential to increase physical activity and have a favorable influence on energy balance, and may be a viable alternative to traditional fitness activities for children of various BMI levels.

Literatuurverwijzing: Bailey, B.W., & McInnis, K. (2011). Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine 165

Omschrijving

  • Jaar:
    2011
  • Uitgever(s):
    American Medical Association
  • Collatie:
    Archives of Pediatrics & Adolescent Medicine, vol. 165, no. 3, March 2011
  • Mediumsoort:
    Artikel in wetenschappelijk tijdschrift
  • Tijdschrift:
    Archives of Pediatrics & Adolescent Medicine
  • Trefwoord(en):